Client
Yak & Co
Responsibilities
Early concept art, 3D modelling, materials, shaders, particles.
Blender, Unity & Photoshop.
I made shaders in Unity’s Shader Graph to breathe life into the world through animated water effects, rustling foliage, swinging vines, glassy reflections, waterfalls, portals, procedural patterns, shiny crystals, toon shaded elements, pirate flags, screen-space effects and more!
Visual Design
Art Direction
Art Direction
Art & Illustration